Graphics tests in unity 5.2. Makes use of custom written shaders, physically based materials, global illumination, Keijiro's particle system & image effects. Tweaked to run on Intel HD Graphics with 30 FPS.
Ported older Unity demos to Unity 5.5. Island & AngryBots demo are both translated to C#. Upgrades image effects, tweaked materials & lighting. Fixed couple of bugs & optimized code.
A graphics framework build for Game Maker 8.1 Pro. Written in native GML. Capable of rendering image effects, massive amounts of geometrical animated grass & particles, and water reflections & shadows. Everything is done in realtime, and can be tweaked easily.
Super Square is a game build upon the graphics framework I wrote for Game Maker 8.1 Pro. It is a 3D platformer. There are a total of 30 levels (3 worlds, each world has 10 levels). It makes use of Kenny's assets.
Lost Spark is a game made at the honor student program game jam with a team of 7 people. I was responsible for the particle systems, fixing engine issues with the textures and bugs. We won the gamejam.